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33
T-Display-S3-main/lib/Arduino_GFX/src/Arduino_G.h
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33
T-Display-S3-main/lib/Arduino_GFX/src/Arduino_G.h
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#if !defined(LITTLE_FOOT_PRINT)
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#ifndef _ARDUINO_G_H_
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#define _ARDUINO_G_H_
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#include <Arduino.h>
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#include "Arduino_DataBus.h"
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/// A generic graphics superclass that can handle all sorts of drawing. At a minimum you can subclass and provide drawPixel(). At a maximum you can do a ton of overriding to optimize. Used for any/all Adafruit displays!
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class Arduino_G
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{
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public:
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Arduino_G(int16_t w, int16_t h); // Constructor
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// This MUST be defined by the subclass:
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virtual void begin(int32_t speed = GFX_NOT_DEFINED) = 0;
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virtual void drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg) = 0;
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virtual void drawIndexedBitmap(int16_t x, int16_t y, uint8_t *bitmap, uint16_t *color_index, int16_t w, int16_t h) = 0;
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virtual void draw3bitRGBBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h) = 0;
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virtual void draw16bitRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap, int16_t w, int16_t h) = 0;
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virtual void draw24bitRGBBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h) = 0;
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protected:
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int16_t
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WIDTH, ///< This is the 'raw' display width - never changes
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HEIGHT; ///< This is the 'raw' display height - never changes
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};
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#endif // _ARDUINO_G_H_
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#endif // !defined(LITTLE_FOOT_PRINT)
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