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/*
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Gamepad module provides three different mode namely Digital, JoyStick and Accerleometer.
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You can reduce the size of library compiled by enabling only those modules that you want to
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use. For this first define CUSTOM_SETTINGS followed by defining INCLUDE_modulename.
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Explore more on: https://thestempedia.com/docs/dabble/game-pad-module/
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*/
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#define CUSTOM_SETTINGS
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#define INCLUDE_GAMEPAD_MODULE
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#include <DabbleESP32.h>
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void setup() {
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// put your setup code here, to run once:
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Serial.begin(115200); // make sure your Serial Monitor is also set at this baud rate.
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Dabble.begin("MyEsp32"); //set bluetooth name of your device
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}
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void loop() {
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Dabble.processInput(); //this function is used to refresh data obtained from smartphone.Hence calling this function is mandatory in order to get data properly from your mobile.
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Serial.print("KeyPressed: ");
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if (GamePad.isUpPressed())
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{
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Serial.print("Up");
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}
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if (GamePad.isDownPressed())
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{
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Serial.print("Down");
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}
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if (GamePad.isLeftPressed())
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{
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Serial.print("Left");
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}
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if (GamePad.isRightPressed())
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{
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Serial.print("Right");
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}
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if (GamePad.isSquarePressed())
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{
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Serial.print("Square");
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}
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if (GamePad.isCirclePressed())
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{
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Serial.print("Circle");
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}
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if (GamePad.isCrossPressed())
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{
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Serial.print("Cross");
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}
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if (GamePad.isTrianglePressed())
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{
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Serial.print("Triangle");
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}
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if (GamePad.isStartPressed())
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{
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Serial.print("Start");
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}
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if (GamePad.isSelectPressed())
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{
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Serial.print("Select");
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}
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Serial.print('\t');
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int a = GamePad.getAngle();
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Serial.print("Angle: ");
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Serial.print(a);
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Serial.print('\t');
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int b = GamePad.getRadius();
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Serial.print("Radius: ");
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Serial.print(b);
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Serial.print('\t');
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float c = GamePad.getXaxisData();
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Serial.print("x_axis: ");
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Serial.print(c);
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Serial.print('\t');
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float d = GamePad.getYaxisData();
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Serial.print("y_axis: ");
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Serial.println(d);
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Serial.println();
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}
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