# ESP32 Arduino Matter This projects aims at possibility to easily launch Matter internet-of-things protocol on ESP32 with Arduino. Repository contains precompiled and ready to use components from two projects: [Espressif's SDK for Matter](https://github.com/espressif/esp-matter) and [Matter](https://github.com/project-chip/connectedhomeip). ## Installing on Arduino IDE 1. Make sure that ESP32 board version is **2.0.11**. **This is crucial**, because this library contains pre-compiled files. 2. [Turn on C++17 support for Arduino](#enabling-c17-on-arduino-ide). 3. [Download](https://github.com/Yacubane/esp32-arduino-matter/releases) and [import library into Arduino IDE](https://docs.arduino.cc/software/ide-v1/tutorials/installing-libraries). 4. Choose larger partition scheme, for example `Minimal SPIFFS`. 5. To prevent some issues related to old data, enable `Erase Flash Before Sketch Upload` option. 6. Run example sketch. ## Installing on PlatformIO 1. Use espressif32 platform at version compatible with **2.0.11** `arduino-esp32` core version (you can determine it by looking at changelog [here](https://github.com/platformio/platform-espressif32/releases)). Other versions might work, but there is no guarantee - this library contains precompiled libraries and binaries might or might not be compatible. Set that version by adding: `platform = espressif32@x.x.x` in `platformio.ini`. 2. Turn on C++17 support, by setting `build_unflags=-std=gnu++11` and `build_flags=-std=gnu++17` in `platformio.ini`. 3. [Download](https://github.com/Yacubane/esp32-arduino-matter/releases) and put library into `lib` folder of project (:warning: you cannot use `lib_deps` in `platformio.ini`, because this repository does not contain binaries due to too big size). The desired structure is as follows: ``` |--platformio-project | |--lib | | |--esp32-arduino-matter | | | |--examples | | | |--src | | | |--... ``` 4. Choose larger partition scheme, for example `board_build.partitions=min_spiffs.csv` in `platformio.ini`. `min_spiffs.csv` is one of build-in partition schemas and does need to be created. 5. Run example sketch. ## Example usage In `examples` folder there are some sketches that demonstrates usage of Matter. `Light` example is tested every release. Example sketches are in [release](https://github.com/Yacubane/esp32-arduino-matter/releases) created from [esp32-arduino-matter-builder repository](https://github.com/Yacubane/esp32-arduino-matter-builder/tree/master/lib_files/examples). ## Compatibility This project contains precompiled libraries based on specific version of ESP32 SDK and this library does not guarantee support for other versions. Current build is based on `esp-idf` at version v4.4.5 and will work with Arduino IDE on [ESP32 board](https://github.com/espressif/arduino-esp32) at version 2.0.11 ## Limitations * Library only works on ESP32 (ESP32-C3 and ESP32-S3 might work as well, but aren't tested). * This library comes with precompiled NimBLE, because default Bluedroid shipped with arduino-esp32 takes too much RAM memory. * Matter Controllers such as Apple Home, Google Home, SmartThings and others might not have full support of all device types. * This repository does not contain source code of this library, because binaries were too big and exceeded Github limits. Please look at Github [releases](https://github.com/Yacubane/esp32-arduino-matter/releases) to download whole package. All library files without binaries are stored [here](https://github.com/Yacubane/esp32-arduino-matter-builder). ## Versions This project is currently build based on these projects: | Project | Tag / Commit hash | | ------------- | ------------- | | [esp32-arduino-matter-builder](https://github.com/Yacubane/esp32-arduino-matter-builder) | v1.0.0-beta6 | | [Matter](https://github.com/project-chip/connectedhomeip) | 08b13661b6 | | [esp-matter](https://github.com/espressif/esp-matter) | 603296a | | [esp-idf](https://github.com/espressif/esp-idf) | v4.4.5 | | [arduino-esp32](https://github.com/espressif/arduino-esp32) | 2.0.11 | ## Enabling C++17 on Arduino IDE 1. Find `platform.txt` for ESP32 board. Location of this file is platform depended. MacOS: `~/Library/Arduino15/packages/esp32/hardware/esp32/2.0.11/platform.txt` Windows: `C:\Users\\AppData\Local\Arduino15\packages\esp32\hardware\esp32\2.0.11\platform.txt` 2. Inside `platform.txt` find `ESP32 Support Start` section and it's `compiler.cpp.flags.esp32` key. Change `-std=gnu++11` to `-std=gnu++17`. Do the same thing for `ESP32S3` and `ESP32C3` `Support Start` section if you are using ESP32-S3/ESP32-C3. 3. Restart Arduino IDE. ## Rest of files and process of building custom version of this library Please look [here](https://github.com/Yacubane/esp32-arduino-matter-builder).