#include "Matter.h" #include #include using namespace chip; using namespace chip::app::Clusters; using namespace esp_matter; using namespace esp_matter::endpoint; /** * This program presents example Matter light device with OnOff cluster by * controlling LED with Matter and toggle button. * * If your ESP does not have buildin LED, please connect it to LED_PIN * * You can toggle light by both: * - Matter (via CHIPTool or other Matter controller) * - toggle button (by default attached to GPIO0 - reset button, with debouncing) */ // Please configure your PINs const int LED_PIN = 2; const int TOGGLE_BUTTON_PIN = 0; // Debounce for toggle button const int DEBOUNCE_DELAY = 500; int last_toggle; // Cluster and attribute ID used by Matter light device const uint32_t CLUSTER_ID = OnOff::Id; const uint32_t ATTRIBUTE_ID = OnOff::Attributes::OnOff::Id; // Endpoint and attribute ref that will be assigned to Matter device uint16_t light_endpoint_id = 0; attribute_t *attribute_ref; // There is possibility to listen for various device events, related for example to setup process // Leaved as empty for simplicity static void on_device_event(const ChipDeviceEvent *event, intptr_t arg) {} static esp_err_t on_identification(identification::callback_type_t type, uint16_t endpoint_id, uint8_t effect_id, uint8_t effect_variant, void *priv_data) { return ESP_OK; } // Listener on attribute update requests. // In this example, when update is requested, path (endpoint, cluster and attribute) is checked // if it matches light attribute. If yes, LED changes state to new one. static esp_err_t on_attribute_update(attribute::callback_type_t type, uint16_t endpoint_id, uint32_t cluster_id, uint32_t attribute_id, esp_matter_attr_val_t *val, void *priv_data) { if (type == attribute::PRE_UPDATE && endpoint_id == light_endpoint_id && cluster_id == CLUSTER_ID && attribute_id == ATTRIBUTE_ID) { // We got an light on/off attribute update! bool new_state = val->val.b; digitalWrite(LED_PIN, new_state); } return ESP_OK; } void setup() { Serial.begin(115200); pinMode(LED_PIN, OUTPUT); pinMode(TOGGLE_BUTTON_PIN, INPUT); // Enable debug logging esp_log_level_set("*", ESP_LOG_DEBUG); // Setup Matter node node::config_t node_config; node_t *node = node::create(&node_config, on_attribute_update, on_identification); // Setup Light endpoint / cluster / attributes with default values on_off_light::config_t light_config; light_config.on_off.on_off = false; light_config.on_off.lighting.start_up_on_off = false; endpoint_t *endpoint = on_off_light::create(node, &light_config, ENDPOINT_FLAG_NONE, NULL); // Save on/off attribute reference. It will be used to read attribute value later. attribute_ref = attribute::get(cluster::get(endpoint, CLUSTER_ID), ATTRIBUTE_ID); // Save generated endpoint id light_endpoint_id = endpoint::get_id(endpoint); // Setup DAC (this is good place to also set custom commission data, passcodes etc.) esp_matter::set_custom_dac_provider(chip::Credentials::Examples::GetExampleDACProvider()); // Start Matter device esp_matter::start(on_device_event); // Print codes needed to setup Matter device PrintOnboardingCodes(chip::RendezvousInformationFlags(chip::RendezvousInformationFlag::kBLE)); } // Reads light on/off attribute value esp_matter_attr_val_t get_onoff_attribute_value() { esp_matter_attr_val_t onoff_value = esp_matter_invalid(NULL); attribute::get_val(attribute_ref, &onoff_value); return onoff_value; } // Sets light on/off attribute value void set_onoff_attribute_value(esp_matter_attr_val_t* onoff_value) { attribute::update(light_endpoint_id, CLUSTER_ID, ATTRIBUTE_ID, onoff_value); } // When toggle light button is pressed (with debouncing), // light attribute value is changed void loop() { if ((millis() - last_toggle) > DEBOUNCE_DELAY) { if (!digitalRead(TOGGLE_BUTTON_PIN)) { last_toggle = millis(); // Read actual on/off value, invert it and set esp_matter_attr_val_t onoff_value = get_onoff_attribute_value(); onoff_value.val.b = !onoff_value.val.b; set_onoff_attribute_value(&onoff_value); } } }